Post Jam Update 1
This update addresses feedback from the game jam and implements some basic features that were missed due to time constraints. It also includes a code base cleanup!
Change log
- Added music
- Added sound effects for enemies, player and spells
- Added health potion
- Added title screen
- Added score to game over screen
- Fixed game over screen not being centered
- Added graphics for players hands and spell casting animations
- Changed the way spells are cast, they must now be charged not spammed!
- Added an increasing wave system to enemy spawning
- Technical improvements.
Spell system overhaul
The original jam version of the game did not have much in the way of player graphics and spells could be simply spammed by clicking the left mouse button. This update brings some good old fashioned hand animations and the need to charge a spell before unleashing it on your Minotaur foes!
Project cleanup
Part of this update was to clean up the projects code base and refactor into reusable pieces. Sometimes (all the time?); as game jams draw to a close and the pressure is on the code base becomes a bit messy and hard to work with. Different functionalities become tightly coupled to each other limiting the ability to re-use them in new levels or projects.
The following features where refactored into re-usable components enabling for easier expansion in the next update:
- Spawners can be re-used and configured for both enemies and items such as health potions.
- Items and item pick ups have been abstracted allowing more items to be easily added.
- Menus and title screens have been cleaned up and are no longer hard coded.
Music and Sound
Although I am trying to improve, my musical ability is somewhat lacking.. Therefore a massive shout out to those who release thier music and sound on open game art!
- Regular Battle Music by Telaron
- Footsteps by Fantozzi
- Spell and Impact Sound Effects by qubodup
- Player Sounds by EmoPreben
- Animal sounds by AntumDeluge and SecretLondon
So whats next?
While this project was only ever meant to be a jam game, the improvements in this update leave the door open to some future game play enhancements. So stay tuned for a future update which may bring multiple spells to cast, multiple items to collect, multiple levels to explore and maybe even the Minotaur boss...
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